Challenge 5: Ball & Tail Animation
Research path: Overlap, follow through, and secondary action. Ball and tail animations
Using the ‘ultimate ball and tail rig’ create an animation that features the character hopping from stepping stone to stepping stone. You can either have the character hop in a line, zig-zag side to side, or up stairs. Feel free to create as many stepping stones as you like and place them in any position to increase the complexity of the animation. Playblast your animations out and upload them to your blog.Ultimate Ball & Tail Rig: Download
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Additional Topics (This week & next):
Part 1: Intro to Grouping, Constraining, Parenting, Node Connecting, Set Driven Key, Direct Connection (Connection Editor) & Expressions (Coding Connections)
Part 2: Pivots, Freezing Transforms, Snapping
Part 3: Locator ‘Hopping’ – Object exchange
Part 4: Squash & Stretch (Volume Preservation) set up
Part 5: Ghosting & Character Sets
Part 6: The Graph Editor – Tangents, Scaling & Snapping Keys, Weighted Tangents, Infinity & Cycle.
Part 7: Animation & Key frame techniques (Stepped, Freezing (double keys), & Spline)
Part 8: Rivets & scripts
First, put your body on the three boards like the ball bounce in the first class, pay attention to squeezing and stretching.
Then adjust the tail. The tail needs to be adjusted to a soft curve following the movement of the body. Select the three controllers to adjust together.
Finally, adjust the animation in the curve panel, and pull back the curve of the controller behind.