This week is mainly to continue to do last week’s animation. Previous problems with the left hand and neck have been resolved, so the left hand and neck need to be readjusted. And the animation needs to add intermediate frames and parts of the buffer. And for the convenience of special effects, the movements and movements of characters need to be adjusted according to the normal situation. The reference video has parts of the speed up and the speed down, which have to be changed to the normal speed.
While continuing the animation, I asked zhou Qi, my classmate who knows martial arts. She pointed out some of the irregularities in this video. It took a bit longer because there were a lot of changes to make. First of all in order to move the painting. The wrist of the left hand is patent with the weapon. But as I said before, the weight of the left hand was not brushed properly, so after the weight was brushed again, the left-hand part was partially deviated, causing the hand could not hold the weapon. So this part needs fine-tuning. Some of the movements of the characters in the video are not standard. For example, the squatting horse steps directly into the knee, which is not standard enough. And because the character wears boots, the feet are hooked all the time. So the leg lifting part is very unnatural. This part also needs to be changed.
Finally, after watching my video, the teacher suggested that throwing up the weapon in the later part of rotation could make it rotate faster so that it would be fierce. After catching the weapon, the fierce stop would make people feel shocked and more handsome. So I’ve accelerated the rotation of the weapons in the back.
The second is the running movement. In front of this scene, there needs to be running like endurance. Because the video used as a reference is very stylized, there will be some differences when it is adjusted to a real person, so I need to solve this problem.
Reference Video: https://www.instagram.com/tv/CZcJz8YBJxr/?utm_medium=copy_link
