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MA 3D Collabration Unit

Week 8

The Matrix

This is the second project I’ve worked on. What I did in this project was to adjust the camera. This project is from a classmate of VfX major. When I accepted their project, they had almost done it, and they needed an animation professional to help them adjust the camera. So I agreed to do them a favor, and I was running out of time because of the long time left to render. And all the cameras in this blog were adjusted by me within three days.

In fact, they finished building the model very early, but the classmates who agreed to help them with the materials did half of it and left, which caused a lot of confusion. Also I can’t make a camera for the model I’m doing the material on. This will result in two files, one is a file with a camera in my hand but no material, and the other is a file with a material on the opposite side but no camera. This will cause a lot of trouble, of course I can also export the camera, but because there are enough scenes, it is also very error-prone.


I asked them about the plot of this short and they said no. They just wanted to show off their very good modeling, materials, lighting, etc. They just wanted to do really cool special effects and didn’t focus on the plot. That’s why they take a very long time to render.

Frames: 25

scene 1: (This scene was not made by me.)
Model file name: Stone_Wall
Time: 4S
Number of cameras: 1
Camera movement: After the stone gate is opened, the camera pushes forward until the stone gate is no longer visible and stops

Scenario 3:
Model file name: Telephone+house.rar Fin
Time: 6s
Number of cameras: 1
Camera movement: vertical movement from bottom to top to stop at the screen position
Reference link: https://www.xinpianchang.com/a11649313?from=search_post

Scenario 4:
Model file name: Keyboard & Monitor.mb Fin
Time: 5s
Number of cameras: 2
Camera movement: Camera 1_ looks down at the lens vertically from top to bottom, and the picture is slowly zoomed in
Camera 2_The front of the computer screen, slowly zoom forward until the screen is full screen

Scenario 5:
Model file name: Telephone+house.rar Fin
Time: 6s
Number of cameras: 1
Camera movement: The camera moves straight from back to front to the door (feeling of lens movement when walking with some characters)

Scenarios 6 & 7:
Model file name: TV Room Fin
Time: 8s [3s scene 6, 5s scene 7]
Number of cameras: 2
Camera movement: Camera 1_ The camera moves straight from the back to the front of the table (the lens movement feeling when walking with some characters)
Camera 2_ Turn the camera 90 degrees to see the table, Zoom in a little bit (the feeling of the character looking down at the table)

Scenario 8:
Model file name: TV Room Fin
Time: 3s
Number of cameras: 1
Camera movement: The camera is raised quickly to see the front TV, and the lens has some blurring and shaking effects (the character feels dizzy and blurred vision at this time)

Scenario 9: Pills_final version.002.mb
Model filename:
Time: 5s
Number of cameras: 1 (fixed camera)
Camera movement: the pill rises from the bottom

Scenario 10:
Model file name: glass_final version Fin
Time: 5s
Number of cameras: 1
Camera movement: Start from the close-up of the sunglasses in the middle, and slowly work backward until all the sunglasses enter

Scenario 11:
Model filename: Robort (This scene was not made by me.)
Time: 5s
Number of cameras: 1
Camera movement: Start from the close-up of the robot eye in the middle, and slowly work backward until the reference image frame

Scenario 12:
Model filename:
Time: 5s
Number of cameras: 2
Camera Movement: Camera 1_ Push forward quickly
Camera 2_ Move forward at a constant speed, and rotate slightly forward at the same time

Scene 13: City(1).zip, Road.rar
Model filename:
Time: 5s
Number of cameras: 4
Camera movement: According to the set camera, it can move horizontally or vertically

Scenario 14:
Model file name: Sofa
Time: 5s
Number of cameras: 2
Camera movement: Camera 1_ backwards from the sofa until the TV is in the picture
Camera 2_The front of the TV is all, push it forward at a constant speed

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