Categories
3D animation Fundamentals

Solid Posing

Challenge 4: Solid Posing

Research path: Solid drawing and posing. Anatomy and life drawing.

Using real world reference, create 6 biped poses to camera (staging). 3 action poses and 3 drama (emotional) poses. Try to vary your poses to cover a range of possibilities and reference. For example, create one sports pose (e.g. football) and one job/role pose (e.g. chopping wood). For drama (emotional poses) create one natural pose (e.g. a person relaxing/sitting) and one storytelling (e.g. a person crying). You can either light and render your poses, playblast them out, or use screen capture. The overall goal is to create clean poses, with strong silhouettes, and good staging. You may also use the ‘Bony Rig’ (link below) or use one of the rigs from the store (course resource – Onedrive). 

Bony Character Rig: Download

Line of Action Website: https://line-of-action.com/

Line of Action is a life drawing website with a collection of images that you can randomise. You can set the time that each pose/image is on the screen.

Asset (Rig Store): Link to Sharepoint

Rig Store Notes: Depending upon the rig you choose you may also need to download the textures (images) for that rig from the images folder.

The first two movements I refer to are taken from the dance piece “Hongyin”. “Hongyin” is a promotion song of the Hongyin genre of “Ni Shui Han”. The dancer is Tang Shiyi and the singer is Sa Dingding. Tang Shiyi is the chief dancer of the Chinese Opera and Dance Theater and a national first-class actor. Hongyin’s dance The Qiuci dance of the Western Regions. In ancient times, Qiuci was the center of the intersection of Chinese culture, Indian culture, and even Western culture, which was extremely rare in our country. Moreover, the entire choreography of the dance is largely based on the Dunhuang murals. I like Tang Shiyi’s dance and Sa Dingding’s song very much, so I chose to use this work to intercept the movements and complete my homework.

https://www.bilibili.com/video/BV1Qb4y1d7N6?from=search&seid=4942202750064591562&spm_id_from=333.337.0.0

Because the head, feet, and hands of this model are very large, and the arms and legs are very short, it cannot reflect the beauty of the entire posture. Moreover, in the interpretation of this dance, the fingers and toes are very powerful, which cannot be reflected in this model either.

Luo Yuwen’s Classical Dance “Inquiring the Moon”

https://www.bilibili.com/video/BV1JD4y1d7SE?from=search&seid=17163853940521381999&spm_id_from=333.337.0.0

Because the first 4 photos are all about dance, so I will do sports and life in the back.

Categories
3D animation Fundamentals

Week 2: Bouncing Ball

Bouncing Ball is the foundation of everything. Although simple, there are many precautions. The first is a pinball in place, a ball slowly stops after falling from a high place. One should pay attention to extrusion and stretching.

Challenge 1: Bouncing Ball with Travel 
Using a rig of your choice (three ways – basic sphere/groups, common rig, or detailed), create a bouncing ball animation that travels across the screen and comes to rest naturally. Playblast your animations and upload them to your blog.

Challenge 2: Bouncing Ball Obstacle Course
Using a rig of your choice (three ways – basic sphere/groups, common rig, or detailed) and a series of modelled shapes, build a obstacle course and animate a bouncing ball navigating its way through it. You can either create a ‘real physics’ or ‘cartoon physics’ bouncing ball animation. Create your animation in the ‘side view’ so that is ‘non-perspective’ (see example). Playblast your animations and upload them to your blog.

The second is forward pinball. Pay attention to the distance between the balls and the rolling of the ball, as well as the direction in which the ball is squeezed and stretched.

Finally, the combination connects him with several plates to create a video of a bouncing ball. The point is to be more interesting. I saw a seesaw inside, so I added another ball in and it just bounced back to the box above. Collided, but far away.