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MA 3D Collabration Unit

Week 8

The Matrix

This is the second project I’ve worked on. What I did in this project was to adjust the camera. This project is from a classmate of VfX major. When I accepted their project, they had almost done it, and they needed an animation professional to help them adjust the camera. So I agreed to do them a favor, and I was running out of time because of the long time left to render. And all the cameras in this blog were adjusted by me within three days.

In fact, they finished building the model very early, but the classmates who agreed to help them with the materials did half of it and left, which caused a lot of confusion. Also I can’t make a camera for the model I’m doing the material on. This will result in two files, one is a file with a camera in my hand but no material, and the other is a file with a material on the opposite side but no camera. This will cause a lot of trouble, of course I can also export the camera, but because there are enough scenes, it is also very error-prone.


I asked them about the plot of this short and they said no. They just wanted to show off their very good modeling, materials, lighting, etc. They just wanted to do really cool special effects and didn’t focus on the plot. That’s why they take a very long time to render.

Frames: 25

scene 1: (This scene was not made by me.)
Model file name: Stone_Wall
Time: 4S
Number of cameras: 1
Camera movement: After the stone gate is opened, the camera pushes forward until the stone gate is no longer visible and stops

Scenario 3:
Model file name: Telephone+house.rar Fin
Time: 6s
Number of cameras: 1
Camera movement: vertical movement from bottom to top to stop at the screen position
Reference link: https://www.xinpianchang.com/a11649313?from=search_post

Scenario 4:
Model file name: Keyboard & Monitor.mb Fin
Time: 5s
Number of cameras: 2
Camera movement: Camera 1_ looks down at the lens vertically from top to bottom, and the picture is slowly zoomed in
Camera 2_The front of the computer screen, slowly zoom forward until the screen is full screen

Scenario 5:
Model file name: Telephone+house.rar Fin
Time: 6s
Number of cameras: 1
Camera movement: The camera moves straight from back to front to the door (feeling of lens movement when walking with some characters)

Scenarios 6 & 7:
Model file name: TV Room Fin
Time: 8s [3s scene 6, 5s scene 7]
Number of cameras: 2
Camera movement: Camera 1_ The camera moves straight from the back to the front of the table (the lens movement feeling when walking with some characters)
Camera 2_ Turn the camera 90 degrees to see the table, Zoom in a little bit (the feeling of the character looking down at the table)

Scenario 8:
Model file name: TV Room Fin
Time: 3s
Number of cameras: 1
Camera movement: The camera is raised quickly to see the front TV, and the lens has some blurring and shaking effects (the character feels dizzy and blurred vision at this time)

Scenario 9: Pills_final version.002.mb
Model filename:
Time: 5s
Number of cameras: 1 (fixed camera)
Camera movement: the pill rises from the bottom

Scenario 10:
Model file name: glass_final version Fin
Time: 5s
Number of cameras: 1
Camera movement: Start from the close-up of the sunglasses in the middle, and slowly work backward until all the sunglasses enter

Scenario 11:
Model filename: Robort (This scene was not made by me.)
Time: 5s
Number of cameras: 1
Camera movement: Start from the close-up of the robot eye in the middle, and slowly work backward until the reference image frame

Scenario 12:
Model filename:
Time: 5s
Number of cameras: 2
Camera Movement: Camera 1_ Push forward quickly
Camera 2_ Move forward at a constant speed, and rotate slightly forward at the same time

Scene 13: City(1).zip, Road.rar
Model filename:
Time: 5s
Number of cameras: 4
Camera movement: According to the set camera, it can move horizontally or vertically

Scenario 14:
Model file name: Sofa
Time: 5s
Number of cameras: 2
Camera movement: Camera 1_ backwards from the sofa until the TV is in the picture
Camera 2_The front of the TV is all, push it forward at a constant speed

Categories
MA 3D Collabration Unit

Week 7

This section is the section where the first run receives the weapon, which just connects to the animation of the previous run. The difficulty is not high, you only need to modify it on the previous run.

Here’s the timeline for the animation where the weapon flies over. Since I haven’t received the scene so far, I don’t know where the weapon is flying from. So I also need to think more about the timeline. Frames 59-60 on the timeline are about the binding and unbundling of parents, so this section cannot be modified. 55~58 is the section where the gun is just caught. Because there is no scene, I am not sure how far the gun and weapon flew out, so if you need to wait for the scene to come out, you can directly modify the 25th frame.

Categories
MA 3D Collabration Unit

Week 6

This video is the animation of the second fight. At present, only the basic big movements have been done, and some other details will take time to do.

This video is a bit more difficult than the previous fight, because the character has a lot of rotations and displacements and there is a gun-turning part in the middle. Compared with the previous video character, it is much more difficult to do it on a simple line.

The second difficulty is that the weapon is rotated, so part of the time is the left hand is close to the end of the weapon, and the other part is the right hand is close to the end of the weapon. But there is only one parent on each hand, so once you parent them to the weapon, it will be difficult to turn around, so I choose to flip the locator that has the rotation in the middle. So the front part is the gun and the direction of the outside box is the same, and the other part is reversed 180 degrees. This solves the problem very well.

In the end, it seems that the whole action is very smooth, there are no major defects in it, and the completion is very good.

Categories
MA 3D Collabration Unit

Week 5

Week 5: Seminar and 1-1 support

Key summary:

•Part 1: We will finish the last 3 groups’ informal discussion and presentation

 •Part 2: Group seminar & feedback session. For this activity to work, if you are in the same group then please don’t sit together, we will be doing a design activity to help you to take your project forward.

Summary of your work 

  • What is it? 

This is a story.

The martial god Ivy alone guards the artifact of his former comrade-in-arms (lover) by the sacred tree of the altar.

The cool water of the divine pool suppressed the soul of the spear, and the comrades-in-arms died in front of them and turned into this wisp of soul into their own artifacts, desperately trying to protect their own lovers. Even after many years of death, this wisp of soul does not forget the infinite intention of fighting and killing.

Ivy Looked at the restless spirits in the pool, full of sentimentality, and paced into the formation. The spear seemed to sense the call of its lover and began to emit a piercing beep. Yu Shi was touched by the love of his comrades-in-arms and decided to accompany the spear to dance for a while. With his right hand outstretched, the spear flew in.

What is its purpose? 

Make a Chinese-style animated short with fighting

What are the key features? 

Chinese style, with fighting embodies inheritance and a sense of fate.

Role assignments and group responsibilities? 

I’m a 3D animation major, so I’m in charge of adjusting the animation, storyboards, and cameras.

What does the work aim to achieve? 

Concept – what is its novelty? 

This short film has battles and scenes, and there are many online novels that have been sold for copyright and 3D animations, almost all of which are in this style. So I want to make an animation with this.

What is driving the narrative? What is the development process? 

There are characters’ battles and characters’ memories, and these two parts are interspersed with flashbacks to advance the story.

What is the practical scope of your research? – Think about how your knowledge and skillsets compliment your collaborators’  

I have experience working in a 3D animation company and know how to do 3D animation and storytelling, so I can use this knowledge to help my peers make 3D animations. And my mates will help with what they know about rigging, modeling, lighting, and work on the whole thing together.

Target users/audience  

Who is the work aimed at?  

Mainly young people like me want to be a hero.

What aspects of the work have been chosen due to this? 

I’m a 3D animation major, so I’m in charge of adjusting the animation, storyboards, and cameras.

Why have you chosen this target user/audience demographic? 

Technical

What techniques are you and your collaborators employing to achieve your goal? 

The main software used in technology is Maya, because it is a very good software for animation, and modeling in Maya is also because the problems that will occur when transferring models between different software will be greatly reduced, This also facilitates the cooperation of various departments.

Plans and timelines 

  • What is your timeline for the finalization of your project? 
  • How will you test aspects of your project as you progress? 
Categories
MA 3D Collabration Unit

Week 4

Story Board

This week is for the storyboard. In fact, the storyboard should have been done from the beginning, but because this was originally the task of another member of our team, she left our team and went to another team, so this was not done. Then I didn’t realize it because I was doing animation all the time, so I didn’t realize that I needed to make a storyboard until the teacher reminded me. As a result, we had already done it later, and part of the animation had been done, but the storyboard had not come out yet. . So this week’s task is to do the storyboard.

The story has only the general mainline, and only the first part of the shot is divided, so I drew the already determined shot first.

Draft shoot

P1c1: Medium shot, camera panning to follow. The view follows the leaves as they drift down and finally land on the tip of the lance.
P2c1: Close up, camera fixed. The lance is awakened and activated, starting to shake and vibrate.
P2c2: Panoramic view, camera surround. Panoramic view of the lance as the whole lance is surrounded by the hostile aura of the soul
P2c3: Close-up, camera fixed. The heroine’s feet splash against the water as she runs past
P3c1: Panorama, camera panning to follow. The heroine runs towards the centre of the scene, right hand raised, lance in hand.
P3c2: panorama, camera pans to follow. Part of the heroine’s lance dance.
P3c3: Close up, camera pans back. Lance flying up ready to articulate the special scene.
P3c4: close-up, camera pans forward. The lance falls down to the memory section.
P10c1: Large panorama, camera pans back. The heroine takes a nap against the sacred tree with the lance in her arms, the camera keeps pulling back to show the whole scene.

Categories
MA 3D Collabration Unit

Week 3

This week is mainly to continue to do last week’s animation. Previous problems with the left hand and neck have been resolved, so the left hand and neck need to be readjusted. And the animation needs to add intermediate frames and parts of the buffer. And for the convenience of special effects, the movements and movements of characters need to be adjusted according to the normal situation. The reference video has parts of the speed up and the speed down, which have to be changed to the normal speed.

While continuing the animation, I asked zhou Qi, my classmate who knows martial arts. She pointed out some of the irregularities in this video. It took a bit longer because there were a lot of changes to make. First of all in order to move the painting. The wrist of the left hand is patent with the weapon. But as I said before, the weight of the left hand was not brushed properly, so after the weight was brushed again, the left-hand part was partially deviated, causing the hand could not hold the weapon. So this part needs fine-tuning. Some of the movements of the characters in the video are not standard. For example, the squatting horse steps directly into the knee, which is not standard enough. And because the character wears boots, the feet are hooked all the time. So the leg lifting part is very unnatural. This part also needs to be changed.

Finally, after watching my video, the teacher suggested that throwing up the weapon in the later part of rotation could make it rotate faster so that it would be fierce. After catching the weapon, the fierce stop would make people feel shocked and more handsome. So I’ve accelerated the rotation of the weapons in the back.

The second is the running movement. In front of this scene, there needs to be running like endurance. Because the video used as a reference is very stylized, there will be some differences when it is adjusted to a real person, so I need to solve this problem.

Reference Video: https://www.instagram.com/tv/CZcJz8YBJxr/?utm_medium=copy_link

Categories
MA 3D Collabration Unit

Week 1

Our work in the first week is mainly to divide the team and determine the script. When I was chatting with students from other majors, a VFX major already had a script about martial arts. I was intrigued by this and wanted to do one of the animations about fighting, so I joined their group. Production of storyboards and animations. Since I had an internship experience at a 3D animation company, and I did exactly that during my internship, I thought I could do well. They have already found a reference for the animation of the fight that I need to adjust, and I just need to adjust the animation based on his reference.

Story Background

The martial god Ivy alone guards the artifact of his former comrade-in-arms (lover) by the sacred tree of the altar.

The cool water of the divine pool suppressed the soul of the spear, and the comrades-in-arms died in front of them and turned into this wisp of soul into their own artifacts, desperately trying to protect their own lovers. Even after many years of death, this wisp of soul does not forget the infinite intention of fighting and killing.

Ivy Looked at the restless spirits in the pool, full of sentimentality, and paced into the formation. The spear seemed to sense the call of its lover and began to emit a piercing beep. Yu Shi was touched by the love of his comrades-in-arms and decided to accompany the spear to dance for a while. With his right hand outstretched, the spear flew in.

( Dancing with spears)

Dancing with a spear, the memory brings himself back to the original scene

Scene 1: On the war zone, the fledgling himself cowardly hiding in the corner, do not dare to resist the enemy, an enemy soldier stared at the Ivy, saw that she had no power to fight back, hit Ivy to the ground, just at the moment of the last blow, the back of the comrade flashed to block the last blow…

Scenario 2:(Happy Memories).

Scene 3:When Ivy can stand alone, the two are in a trouble, and the comrades in arms block in front of Ivy to protect her, and finally she survives alone.

The spear dances to the end and gradually ends.

The spirit gradually quiets down with the passage of time, and the Ivy also remembers the deceased in the dance of the spears. In this altar, guarding a pure land behind him, from war.

Time Table

https://onedrive.live.com/view.aspx?cid=0c580ce32e232b63&page=view&resid=C580CE32E232B63!57494&parId=C580CE32E232B63!57027&authkey=!AMFLAgTJR-nyey4&app=Excel