This week’s course is about Politics and Persuasion in Entertainment.
We can influence or persuade audiences in:
- §Social media
- §Broadcast News and events
- §Film and Animation
- §Television
Media platforms with the potential to influence or persuade audiences:
- broadcast
- print media
- mainstream films and animated
- independent films and animated
- games
- podcasts
- social media/network profiles.
How messages in moving image are used:
- §Subliminal or masked content
- §Overt / Propagandist intentions
- §Persuasive / commercial targets
- §Documentary / Investigative
- §Independent / Personal struggle, observation or experience
Under the topic of politics in film and media the key areas include:
- §Political persuasion
- §Commercial persuasion
- §Race
- §Gender
- §Equality
- §Disability
- §Ethics
How do politics shape what is being made in media?
- Documentary film
- Cinema
- Television
- Games
- Advertising
Taxonomy of Animated Documentary
- 1.has been recorded or created frame by frame
- 2. is about the world rather than a world wholly imagined by its creator
- 3. has been presented as a documentary by its producers and/or received as a documentary by audiences, festivals or critics
Under the theme of film and media politics, key areas include. Political belief, business persuasion contest, gender equality, disability ethics
Anime movies look very interesting, even lighthearted. But in fact, it will contain strange or obscure information. The Batman and Joker movies can be seen as an analogy to the war on terrorism and the Bush administration. The clown is a madman who wants to destroy everything or a terrorist. Batman uses city-wide tracking devices and eavesdropping on other people’s mobile phones in the name of security.
It has positive significance in some policy propaganda, such as the popular science propaganda of depression and Alzheimer’s disease.
We usually think of video games as a medium of entertainment, a medium of leisure, distraction, or release. But there are other ways to understand this medium. Video games can create or express ideas by constructing models of how things work or how they work better or in different ways. This kind of argument is called procedural rhetoric, which is an argument constructed by modeling rules and behavior rather than by words or images.